// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef STANDINACTOR_StandinActor_generated_h
#error "StandinActor.generated.h already included, missing '#pragma once' in StandinActor.h"
#endif
#define STANDINACTOR_StandinActor_generated_h

#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_SPARSE_DATA
#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_RPC_WRAPPERS
#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_RPC_WRAPPERS_NO_PURE_DECLS
#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesAStandInMeshActor(); \
	friend struct Z_Construct_UClass_AStandInMeshActor_Statics; \
public: \
	DECLARE_CLASS(AStandInMeshActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/StandinActor"), STANDINACTOR_API) \
	DECLARE_SERIALIZER(AStandInMeshActor)


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_INCLASS \
private: \
	static void StaticRegisterNativesAStandInMeshActor(); \
	friend struct Z_Construct_UClass_AStandInMeshActor_Statics; \
public: \
	DECLARE_CLASS(AStandInMeshActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/StandinActor"), STANDINACTOR_API) \
	DECLARE_SERIALIZER(AStandInMeshActor)


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	STANDINACTOR_API AStandInMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AStandInMeshActor) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(STANDINACTOR_API, AStandInMeshActor); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AStandInMeshActor); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	STANDINACTOR_API AStandInMeshActor(AStandInMeshActor&&); \
	STANDINACTOR_API AStandInMeshActor(const AStandInMeshActor&); \
public:


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	STANDINACTOR_API AStandInMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	STANDINACTOR_API AStandInMeshActor(AStandInMeshActor&&); \
	STANDINACTOR_API AStandInMeshActor(const AStandInMeshActor&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(STANDINACTOR_API, AStandInMeshActor); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AStandInMeshActor); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AStandInMeshActor)


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_PRIVATE_PROPERTY_OFFSET \
	FORCEINLINE static uint32 __PPO__StaticMeshComponent() { return STRUCT_OFFSET(AStandInMeshActor, StaticMeshComponent); }


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_17_PROLOG
#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_PRIVATE_PROPERTY_OFFSET \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_SPARSE_DATA \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_RPC_WRAPPERS \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_INCLASS \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_PRIVATE_PROPERTY_OFFSET \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_SPARSE_DATA \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_INCLASS_NO_PURE_DECLS \
	HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h_20_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class StandInMeshActor."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STANDINACTOR_API UClass* StaticClass<class AStandInMeshActor>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_Simplygon_Source_StandinActor_Public_StandinActor_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
