// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license.

#pragma once

#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Widgets/Docking/SDockTab.h"


/**
 * @brief Editor Module for Standin Actor.
*/
class IStandinEditorModule : public IModuleInterface
{

public:
	/**
	 * Singleton-like access to this module's interface.  This is just for convenience!
	 * Beware of calling this during the shutdown phase, though.  Your module might have been unloaded already.
	 *
	 * @return Returns singleton instance, loading the module on demand if needed
	 */
	static inline IStandinEditorModule& Get()
	{
		return FModuleManager::LoadModuleChecked< IStandinEditorModule >("StandinEditor");
	}

	/**
	 * Checks to see if this module is loaded and ready.  It is only valid to call Get() if IsAvailable() returns true.
	 *
	 * @return True if the module is loaded and ready to use
	 */
	static inline bool IsAvailable()
	{
		return FModuleManager::Get().IsModuleLoaded("StandinEditor");
	}

	/* Slate related functionality */
	/*Creates the Standin Outliner*/
	virtual TSharedRef<SWidget> CreateStandinOutliner() = 0;

	/**
	 * @brief Spawn Standin outlier.
	 * @param Args Spawn tab argd.
	 * @return Shared ref to SDockTab
	*/
	virtual TSharedRef<SDockTab> SpawnStandinOutliner(const FSpawnTabArgs& Args) = 0;

	
};

