// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef STANDINEDITOR_StandinActionType_generated_h
#error "StandinActionType.generated.h already included, missing '#pragma once' in StandinActionType.h"
#endif
#define STANDINEDITOR_StandinActionType_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_Simplygon_Source_StandinEditor_Private_StandinActionType_h


#define FOREACH_ENUM_ESTANDINSOUTLINERACTIONTYPE(op) \
	op(EStandInsOutlinerActionType::InvalidAction) \
	op(EStandInsOutlinerActionType::CreateStandInMeshActor) \
	op(EStandInsOutlinerActionType::AddActorToStandInMeshActor) \
	op(EStandInsOutlinerActionType::MoveActorToStandInMeshActor) \
	op(EStandInsOutlinerActionType::RemoveActorFromStandInMeshActor) \
	op(EStandInsOutlinerActionType::MergeStandInMeshActors) \
	op(EStandInsOutlinerActionType::Max) 

enum class EStandInsOutlinerActionType : uint8;
template<> STANDINEDITOR_API UEnum* StaticEnum<EStandInsOutlinerActionType>();

PRAGMA_ENABLE_DEPRECATION_WARNINGS
