// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license.

#pragma once
#include "GameFramework/Actor.h"
#include "StandInMeshSelectionActor.generated.h"

UCLASS(notplaceable, hidecategories = (Object, Collision, Display, Input, Blueprint, Transform))
class AStandInMeshSelectionActor : public AActor
{
	GENERATED_UCLASS_BODY()

protected:
#if WITH_EDITORONLY_DATA
	/** Visualization component for rendering the LODActors bounds (cluster bounds)*/
	UPROPERTY()
		class UDrawSphereComponent* DrawSphereComponent;
#endif // WITH_EDITORONLY_DATA
public:
#if WITH_EDITORONLY_DATA
	/** Returns StaticMeshComponent subobject **/
	class UDrawSphereComponent* GetDrawSphereComponent() const { return DrawSphereComponent; }
#endif // WITH_EDITORONLY_DATA
};

