// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "LODRecipeEditor/Public/LODRecipeCommandlet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeLODRecipeCommandlet() {}
// Cross Module References
	LODRECIPEEDITOR_API UEnum* Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches();
	UPackage* Z_Construct_UPackage__Script_LODRecipeEditor();
	LODRECIPEEDITOR_API UClass* Z_Construct_UClass_ULODRecipeCommandlet_NoRegister();
	LODRECIPEEDITOR_API UClass* Z_Construct_UClass_ULODRecipeCommandlet();
	ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
// End Cross Module References
	static FEnumRegistrationInfo Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches;
	static UEnum* ELODRecipeCommandletSwitches_StaticEnum()
	{
		if (!Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.OuterSingleton)
		{
			Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches, Z_Construct_UPackage__Script_LODRecipeEditor(), TEXT("ELODRecipeCommandletSwitches"));
		}
		return Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.OuterSingleton;
	}
	template<> LODRECIPEEDITOR_API UEnum* StaticEnum<ELODRecipeCommandletSwitches>()
	{
		return ELODRecipeCommandletSwitches_StaticEnum();
	}
	struct Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics
	{
		static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
		static const UECodeGen_Private::FEnumParams EnumParams;
	};
	const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enumerators[] = {
		{ "ELODRecipeCommandletSwitches::Help", (int64)ELODRecipeCommandletSwitches::Help },
		{ "ELODRecipeCommandletSwitches::Save", (int64)ELODRecipeCommandletSwitches::Save },
		{ "ELODRecipeCommandletSwitches::SourceControl", (int64)ELODRecipeCommandletSwitches::SourceControl },
		{ "ELODRecipeCommandletSwitches::LODRecipes", (int64)ELODRecipeCommandletSwitches::LODRecipes },
		{ "ELODRecipeCommandletSwitches::OnlyStaticMeshes", (int64)ELODRecipeCommandletSwitches::OnlyStaticMeshes },
		{ "ELODRecipeCommandletSwitches::OnlySkeletalMeshes", (int64)ELODRecipeCommandletSwitches::OnlySkeletalMeshes },
		{ "ELODRecipeCommandletSwitches::NUM", (int64)ELODRecipeCommandletSwitches::NUM },
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enum_MetaDataParams[] = {
		{ "Comment", "/**\n* LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.\n* Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes\n*/" },
		{ "Help.Comment", "/** Print commandlet help text.  */" },
		{ "Help.Name", "ELODRecipeCommandletSwitches::Help" },
		{ "Help.ToolTip", "Print commandlet help text." },
		{ "LODRecipes.Comment", "/** Specify one or more LOD recipes to build (separated with comma).*/" },
		{ "LODRecipes.Name", "ELODRecipeCommandletSwitches::LODRecipes" },
		{ "LODRecipes.ToolTip", "Specify one or more LOD recipes to build (separated with comma)." },
		{ "ModuleRelativePath", "Public/LODRecipeCommandlet.h" },
		{ "NUM.Comment", "/** Number of enum values. */" },
		{ "NUM.Name", "ELODRecipeCommandletSwitches::NUM" },
		{ "NUM.ToolTip", "Number of enum values." },
		{ "OnlySkeletalMeshes.Comment", "/** Generate LODs for skeletal meshes only. */" },
		{ "OnlySkeletalMeshes.Name", "ELODRecipeCommandletSwitches::OnlySkeletalMeshes" },
		{ "OnlySkeletalMeshes.ToolTip", "Generate LODs for skeletal meshes only." },
		{ "OnlyStaticMeshes.Comment", "/** Generate LODs for static meshes only. */" },
		{ "OnlyStaticMeshes.Name", "ELODRecipeCommandletSwitches::OnlyStaticMeshes" },
		{ "OnlyStaticMeshes.ToolTip", "Generate LODs for static meshes only." },
		{ "Save.Comment", "/** Save generated LODs and assets */" },
		{ "Save.Name", "ELODRecipeCommandletSwitches::Save" },
		{ "Save.ToolTip", "Save generated LODs and assets" },
		{ "SourceControl.Comment", "/** Enables source control. Checking out, adding and submitting files. */" },
		{ "SourceControl.Name", "ELODRecipeCommandletSwitches::SourceControl" },
		{ "SourceControl.ToolTip", "Enables source control. Checking out, adding and submitting files." },
		{ "ToolTip", "LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.\nExample: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes" },
	};
#endif
	const UECodeGen_Private::FEnumParams Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::EnumParams = {
		(UObject*(*)())Z_Construct_UPackage__Script_LODRecipeEditor,
		nullptr,
		"ELODRecipeCommandletSwitches",
		"ELODRecipeCommandletSwitches",
		Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enumerators,
		UE_ARRAY_COUNT(Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enumerators),
		RF_Public|RF_Transient|RF_MarkAsNative,
		EEnumFlags::None,
		(uint8)UEnum::ECppForm::EnumClass,
		METADATA_PARAMS(Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::Enum_MetaDataParams))
	};
	UEnum* Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches()
	{
		if (!Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.InnerSingleton)
		{
			UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.InnerSingleton, Z_Construct_UEnum_LODRecipeEditor_ELODRecipeCommandletSwitches_Statics::EnumParams);
		}
		return Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches.InnerSingleton;
	}
	void ULODRecipeCommandlet::StaticRegisterNativesULODRecipeCommandlet()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(ULODRecipeCommandlet);
	UClass* Z_Construct_UClass_ULODRecipeCommandlet_NoRegister()
	{
		return ULODRecipeCommandlet::StaticClass();
	}
	struct Z_Construct_UClass_ULODRecipeCommandlet_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_ULODRecipeCommandlet_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UCommandlet,
		(UObject* (*)())Z_Construct_UPackage__Script_LODRecipeEditor,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ULODRecipeCommandlet_Statics::Class_MetaDataParams[] = {
		{ "Comment", "/** \n* The following commandlet use the asset registry to look for LOD recipes and build them.\n* Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -rebuild -nosourcecontrol\n*/" },
		{ "IncludePath", "LODRecipeCommandlet.h" },
		{ "ModuleRelativePath", "Public/LODRecipeCommandlet.h" },
		{ "ToolTip", "The following commandlet use the asset registry to look for LOD recipes and build them.\nExample: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -rebuild -nosourcecontrol" },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_ULODRecipeCommandlet_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<ULODRecipeCommandlet>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_ULODRecipeCommandlet_Statics::ClassParams = {
		&ULODRecipeCommandlet::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		0,
		0,
		0x000000A8u,
		METADATA_PARAMS(Z_Construct_UClass_ULODRecipeCommandlet_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_ULODRecipeCommandlet_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_ULODRecipeCommandlet()
	{
		if (!Z_Registration_Info_UClass_ULODRecipeCommandlet.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULODRecipeCommandlet.OuterSingleton, Z_Construct_UClass_ULODRecipeCommandlet_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_ULODRecipeCommandlet.OuterSingleton;
	}
	template<> LODRECIPEEDITOR_API UClass* StaticClass<ULODRecipeCommandlet>()
	{
		return ULODRecipeCommandlet::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(ULODRecipeCommandlet);
	struct Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics
	{
		static const FEnumRegisterCompiledInInfo EnumInfo[];
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::EnumInfo[] = {
		{ ELODRecipeCommandletSwitches_StaticEnum, TEXT("ELODRecipeCommandletSwitches"), &Z_Registration_Info_UEnum_ELODRecipeCommandletSwitches, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3658342426U) },
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_ULODRecipeCommandlet, ULODRecipeCommandlet::StaticClass, TEXT("ULODRecipeCommandlet"), &Z_Registration_Info_UClass_ULODRecipeCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULODRecipeCommandlet), 4224524752U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_3348010554(TEXT("/Script/LODRecipeEditor"),
		Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::ClassInfo),
		nullptr, 0,
		Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_Simplygon_Source_LODRecipeEditor_Public_LODRecipeCommandlet_h_Statics::EnumInfo));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
